This domain is for sale! DN Epic Store - Mighty Pack Of Catching Domain Names Site Map My Cart View cart: 0 items
 

Computer Games: Text, Narrative and Play

Andrew Burn, David Buckingham, Diane Carr, Gareth Schott, John Thompson. Computer Games: Text, Narrative and Play Authors:Andrew Burn, David Buckingham, Diane Carr, Gareth Schott, John Thompson.
Publisher:
Year:2006
Serie:
Pages:224
Sizes:
Price:2839 rub.
Buy

Book Summary:
Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys.This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory, as well as from computer games studies, in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative...

More books by Andrew Burn, David Buckingham, Diane Carr, Gareth Schott, John Thompson

Also Bought